The Full Changelog: A History of Geometry Dash Updates

From its humble beginnings as a simple rhythm-based platformer to the feature-rich creative powerhouse it is today, the Geometry Dash APK has undergone a remarkable transformation. This is the complete history of every major update, detailing the new game modes, levels, and editor features that have shaped the game over the years.
Update 2.2 (2025)
The Most Anticipated Update
New Game Mode: Swing - A groundbreaking mode that inverts gravity with each tap.
Platformer Mode - For the first time, levels can have free-form, physics-based movement.
New Level: Dash - A new official level showcasing the latest mechanics.
700+ New Icons - A massive expansion of customization options for players.
Level Editor Overhaul - Addition of a sound effects library, particle editors, camera controls, and over 100 new triggers and objects for unparalleled creative freedom.
New Shops & Secrets - More hidden areas and unlockables to discover.
Update 2.1 (2017)
The Community Expansion
New Game Mode: Spider - Introduced the Spider, which instantly teleports from floor to ceiling.
New Level: Fingerdash - Added a new official Insane-rated level.
Rewards System - Implemented Daily Chests, weekly Demon chests, and quests for rewards.
Demon Difficulty Overhaul - Split the Demon difficulty into five sub-ratings: Easy, Medium, Hard, Insane, and Extreme.
40+ New Icons - Added more customization, including the new Spider form.
Update 2.0 (2015)
The Game Changer
New Game Mode: Wave - Introduced the iconic Wave (or Dart) game mode, which moves in a zig-zag pattern.
New Levels: Deadlocked & Geometrical Dominator - Added two new official levels.
User Accounts - Allowed players to create accounts to save and sync their progress across devices, whether they play on PC or iOS.
Friend System & Leaderboards - Added social features to connect with friends and compete globally.
New Triggers & Animated Objects - The level editor became significantly more powerful with move, alpha, and pulse triggers.
Updates 1.0 - 1.9 (2013-2014)
The Foundation
Core Gameplay - The initial releases established the core mechanics with the Cube, Ship, and UFO game modes.
The First Levels - Introduced the first 18 official levels, from 'Stereo Madness' to 'Electrodynamix,' which formed the game's difficulty curve.
Level Editor & Online Levels - The basic level editor and the ability to share and play user-created levels were implemented, planting the seeds for the community.
New Game Modes - Introduced the Ball (gravity-swapping) and UFO (flappy-style tapping) modes.
Cloud Saving - Basic cloud saving was added to prevent data loss.